The Lights Tab

Lights1.jpg

Use the following procedure to add an artificial light to your drawing:

  • Draw and position the object which will serve as your light source. Once this object is tagged as a light source, it will emit light in the pattern you choose.
  • Use the New Light dropdown button on nXtRender's Lighting tab to select a pattern for your light. Four patterns are available:
  • Omnidirectional distributes light in all directions equally.
  • The Spot pattern provides a beam which you can focus.
  • Diffuse provides an approximation of a recessed light with a diffuser or baffles.
  • The Photometric pattern allows you to use a manufacturer's .ies goniometry file to describe the distribution.
  • When prompted select your object (the Photometric pattern will first prompt you for your .ies file.)
  • Provide a name for your light.
  • Hit enter to accept default values for the other prompts.


Additional Notes:

  • By default, all lights will direct their light straight down. Depending on your scene, you may need to aim your light in a different direction. Before you begin the aiming process, it is often easier to have a target object to snap to. Right click on the light in the list, and select Aim < to aim your light. The different patterns will have different prompts to follow.
  • To change the properties of your light, right click on the light in the list and select Properties.
  • Click here for additional information on using IES (photometric) lights .

Video Tutorial

Interior Lights Video

Lighting-video.jpg

Watch Video efA5Z-sPGpg



In this Video, Daniel will show you how to convert existing geometry in your model to lights, and to place new lamps into your model using nXtRender for AutoCAD.



See also

nXtRender Add-ons

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