Auto Reflection

Auto Reflection

Auto Reflection wizard

Auto Reflection makes materials reflective by using a matching word pattern method in the material name. The reflection values for intensity, sharpness, index of refraction, and bump are preset, so reflection values for materials do not have to be individually set.

For example, you can specify that all material names that match the pattern "steel" will be 90% reflective and metallic.

Any assigned materials with names that match the list of patterns, and for which you have not already set specific reflection values, will render with the preset reflection values from Auto Reflection.

(If you do set reflection values for an assigned material, your settings will override the Auto Material settings.)

  • See: Auto Reflection

Accessing Auto Reflection in IRender SU

Auto Reflection is accessed via the IRender SU toolbar, or via the Select and Edit Materials dialog.

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Accessing Auto Reflection in IRender nXt and ArielVision

Auto Reflection is a check box on the Styles Tab which makes some materials reflective based on their name.

Auto reflection setup 1.png

If this is checked, materials with names that match these patterns will render with the preset reflection values.

Auto Reflection is easily customized. Change patterns, add patterns, and update the preset values for each matching pattern.

On the Setup Options tab, CLICK Setup Auto-Reflection.

Add new patterns at the bottom of the list, and update any of the listed patterns.

Auto reflection setup 2.png

Patterns and Order of Patterns

The patterns are matched to the material names, case is ignored, and the first pattern that matches is used.

So if you have a material named "Tile - Wood on Wall", "Wood" is the first match, because it is listed before Tile and Wall.

Use the arrow buttons to move patterns up and down the list.

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See also