nXtRender Color Maps
The Color' of each material is used as the Base Color for rendering - matte reflection and transparency.
Color Settings for a new Solid Color Material
Computers use RGB color values to project color onto the monitor. Each pixel on the monitor can display a combination of these three colors to display the desired result. The same color definitions are also used for other outputs - such as printing.
In nXtRender we describe base colors using RGB, and then the colors are modified while rendering based on lighting, reflections from other surfaces, etc. Colors with textures usually use the colors in the texture image. However the Base Color can be blended with the texture if desired.