base

Materials Features


Materials

Contents

Material Wizard - Advanced

Transparency settings in Material Wizard

Sets multiple settings for a single material - such a setting both transparency and index of refraction for glass materials.

Reflections and Mirrors

Add mirrors and glossy surfaces

Make any SketchUp material reflective with a simple right click edit.

You can start with a default Reflective Material and use a slider bar th change the amount of reflection.

You can also add other special features - such as Sharpness/(blurriness), glossiness or metallic reflection.


Material Wizard

Set reflection and other material settings

Applies reflection and transparency directly to SketchUp materials. Changes are made easily with a slider bar.

IRender nXt sets multiple settings for a single material - such a setting both transparency and index of refraction for glass materials.

Advanced Reflection Properties

Mirror and glossy wood surface - 80% reflective.

IRender nXt allows additional reflection settings - such as allowing you to set both the reflection and sharpness or blurriness of the reflection.


Water Materials

A "rubble" bump map used to emulate water

can be used to give your material (with or without textures) a look and feel which emulates water.


Procedural Bump Maps

Pyramid and Sandpaper bump maps

can be used to give your material (with or without textures) a different appearance.


Batch Material Editor

Batch Rendering Material Editor

Set options and edit materials directly from the rendering window.

Double click on a material in the rendered image to edit the material.

Reload modified materials back into SketchUp model.

Automatic Bump Maps

SketchUp Brick material with auto-bump applied

Using Automatic Bump Maps you can add a 3D effect to a material by treating the material as if lighter or darker portions were indented or extruded from the surface.

Although usually not photo-realistically correct, treating color intensity as a Bump Map for a 3D effect often produces more interesting renderings.


Auto Reflection

Auto Reflection wizard

Auto Reflection makes materials with words like metal or plastic in them reflective based on the words in the material name - without having to set material properties for each material individually.

This can make it easier to get photo realistic results from models - especially models with components in them which use materials which you did not create or define - without having to spend time to set basic reflection, or other material properties on each the materials.

For example, you can specify that all materials with the word "steel" in them should be 90% reflective and metallic.

Any materials with the matching words in them, and for which you have not already set specific material properties, will get the properties from the Auto Reflection Wizard.
(If you do set material properties your self for a material, those settings will override the Auto Material settings.)


See also