Allura Glass Materials

Glass Materials for Allura GPU for SketchUp - Powered by NVIDIA Iray®

Glass is affected by the amount of transparency, the Index of Refraction - which distorts things when seen throught the glass, and Reflection - which adds an additional reflective coating to the glass.

Here are some examples.

Thick Glass

Thick glass should be used when you have modelled both sides of the glass, or all sides of a glass object, in SketchUp.

Index of Refraction = 152 Reflection 0 - Default

Thick glass example 153 0.png

Index of Refraction = 153 Reflection 30

Thick glass example 152 30.png

Index of Refraction = 125 Reflection 0

Thick glass example 125 0.png

Index of Refraction = 125 Reflection 30

Thick glass example 125 30.png

Thin Glass

Thin Glass should be used when you create a window with a single face in SketchUp.

Thin glass does not distort objects seen through it based on the thickness of the glass.

Index of Refraction = 152 Reflection 0 - Default

Thin glass example 152 0.png

Index of Refraction = 152 Reflection 30

Thin glass example 152 30.png

Index of Refraction = 100 Reflection 0

Thin glass example 100 0.png

Index of Refraction = 100 Reflection 30

Thin glass example 100 30.png


Frosted Glass

Here are 4 examples of frosted glass, using SketchUp's 'Safety Glass' Material.



Sharpness controls the amount of "frostiness"

Index of Refraction = 152 Sharpness 80 - Default

Frosted glass example 152 80 0.png

Index of Refraction = 152 Sharpness 90

Frosted glass example 152 90.png

Index of Refraction = 125 Sharpness 90


Frosted glass example 125 80 0.png

Index of Refraction = 125 Sharpness 90


Frosted glass example 125 90.png


See also