Material Wizard

IRender nXt Material Wizard
IRender nXt Material Wizard

The IRender Material Wizard makes it easy to create and edit materials.

Most common rendering settings for materials can be made quickly in the Material Wizard.

For more advanced settings, or to see a preview of your settings, use the [[[Advanced Material Editor]].


The Material Wizard is invoked by right clicking on a SketchUp entity which can have a material, and selecting: IRender: Create or Edit Material. (If it does not have a material yet, a new one will be created.)

It is also invoked from the Select Material wizard which allows you to select SketchUp materials, add them to you model, and edit their rendering properties - All before placing the materials on faces.

Defaults

Material Defaults
Material Defaults

For many standard materials, you can use one of the Material Defaults on the left of the Material Wizard:

Thin should be used for glass created with a single face.
Thick should be used for glass with two faces - one for each side.


Main Tab

Base Color - set the color or materials without a texture.

Reflection and Highlight' The two sliders combine to define the amount of reflection and the sharpness of reflection.

Metallic - highlight are reflected in the color of the reflective material.

(Otherwise highlights are reflected in white)
See: Metallic Reflection

Glossy - highlights are other reflections are blurry.

See: * Glossy Reflection

No Light Source Reflections - does not show reflections of lights.

See: No Light Source Reflections

Intensity of the reflection. 1.000 is fully reflective.

Sharpness - values less than 1.000 create blurry reflections

See also


Transparency Tab

Special Properties

More Sliders

Click the More button to display additional special transparency settings:


Texture Tab

Sets special bump effects.

Each bump effect has special settings which define it.


the Bump strength should be between -5.0 and 5.0
The Color strength defines how much of the color of the bump texture is used as part of the material definition. For pure bump maps, (which define the depth of the material, but not the pattern), this should be 0. If you are using a texture - such as stucco - as both a texture and a bump map, you should set this to 1.


Each Bump type has parameters to change its size, etc.
A Pyramid bump was applied to the salt shaker, and a sandpaper bump was applied to the pepper shaker.
A Pyramid bump was applied to the salt shaker, and a sandpaper bump was applied to the pepper shaker.


Glow Tab

Television with 10% self glow
Television with 10% self glow

Defines a material which glows with Self Glow, or acts as a light with Illumination.

Set the desired Wattage
Set the glow percentage - 0 to 100%

See also: Glow

Advanced

The Advanced button loads the nXt Advanced Material Editor which allows you to place additional, advanced settings on your material.

Some of the tabs are the same as the Tab section of the Material Wizard. Some of the tabs have additional features.

See: Advanced Material Editor



See also