The page explains how to create and user a Camera Light
It is often very difficult to place enough lights in your drawing to be fully realistic. Ambient light settings help with this, but often produce a flat effect. By placing movable lights, attached to the camera you can add effective illumination and highlighting which will be used for all views.
Lights which move with your camera make it easier to illuminate scenes with out having to place lights for every view angle you may want to use.
You can, and should, add lights to your scene - especially lights which will appear in the rendered image. However, a couple of lights placed near the camera will provide good illumination for the rest of the scene.
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Create a component with one or more lights in it.
Place any geometry or attributes in the camera_light component which will help illuminate the scene. (The construction lines will not effect the scene)
Do not place any geometry which will obstruct the camera.
Save the component as 'camera_light
It does not matter where you place it, it will be snapped into position when you align it.
Select Align Camera Light from the plugins menu.
When aligned properly you will not be able to see it.
For testing, it may be handy to zoom out to let you see how the camera has been placed.
(Rendered with IRender nXt. No other lights in model.)
You can automatically create camera lights in Render Plus from the Create Lamp Wizard.