IRender can place a Background Image behind your model.
Use the Background Tab , and select an image to use as the background.
Background Image
Visibility
Projection
Offsets - for Planar Projections
Scales - for Planar Projections
Rotation - for Cylindrical and Spherical Projections.
Reset - resets Offsets, Scales and Rotation.
Ground Plane
From the [[{{{1}}} Materials Dialog|Materials Dialog]] you can define and edit materials for the Ground Plane.
This lets you apply a grass texture for land, or a Procedural Bump Map and reflection to emulate water.
With an Alpha Transparent Ground Plane, you can save the rendering as an Alpha Transparent image, and the ground plane will be transparent. However, shadows on the ground will be visible. This can be used to place the ground plane image on top of a background image and still see where the shadows would appear. (Of course this works best if you are placing he image on a flat surface.)
This shows samples of the 4 possibilities for Background visible, and Background reflected.
A non-sky image has been used for the background, because it make it easier to wee when it is visible and when it is reflected.
These determine how the image is projected onto the sky of background.
Here are some examples using the same sky background and 3 different projections.
Notice that the cylindrical and spherical projections stretch out the image more to fill the entire background. This may work properly with normal sky images, or you may need a 360 degree image to stretch around the cylinder or sphere.
Planar
Cylindrical
Spherical
Here are some examples of scale and offset for Planar Backbrounds.
If you check Adjust Center Line to Horizon, then the image will be scaled and offset so that the vertical centerline of the image matches the horizon of the current perspective view. If you have created your background image with the horizon in the center, then this provides a more realistic view - especially when seen through windows.