base

Technical Specifications

Core

  • Physically-based luminance calculation
  • Choice of Packet Mode, Path Tracer or Hybrid [[nXtRender Rendering Engines|Rendering Engines]
  • Progressive refinement algorithm
  • 64-bit version for massive data sets

Multiprocessing

  • Parallel algorithms efficiently use all available cores
  • Near-linear performance increase WRT number of cores
  • Vector-based calculation using SSE


Lighting

  • Analytical sky and sun
  • HDRi image-based lighting
  • Up to eight Lighting Channels
  • IES file support
  • Luminance values available for all surfaces
  • Refractive and reflective caustics
  • Automatic daylight portals for efficient interior daylight simulations

Materials

  • Efficient displacement mapping with low memory overhead
  • Normal and bump mapping
  • Texture set support
  • Procedural textures and bumps
  • Blurry transparency and glossy reflection
  • Fully assignable to ACA components

Entourage

  • 3D plant editor and library
  • Textured mesh object support (OBJ and 3DS format)
  • RPC™ support


Ready-made Content

  • Fractal Trees
  • Material Library
  • HDRi Backgrounds

Camera

  • Perspective
  • 2-Point Perspective
  • Orthographic
  • Panoramic
  • Accurate depth of field

Image Editor and Output

  • Lighting channel manipulation
  • Post-process fx like real-time depth of field, haze, and veiling glare.
  • Image arithmetic
  • Piranesi™ support
  • HDR and EXR high dynamic range output
  • Mask, material, and distance channels
  • Automatic alpha-compositing

Animation

  • Easy to use 3D slide show animation
  • Path-based animation