Render 2 Tab

nXt Tab


NXt-tab.jpg

| Nxt 72.png

Special Options for IRender nXt .
nXtRender plants
  • Season - sets the default season for all plants.
  • Random Rotation - randomly rotates plants.
  • Random Height - randomly scales plants.
  • Display all plants as 2D images
It can take considerably longer to render fractal plants than to render the 2D images of plants stored in SketchUp.
Use this check box to render all plants in 2D.
  • Flag all Plants to render as 2D images
  • Flag all Plants to render as full fratal plants
You can also set individual plants to render in 2D or as full fractal plants by right clicking on the plants, and selecting Create Plant#Edit Plant ..
Use these buttons to flag all plants, then right click on the ones you want to change.


See: Create Plant
  • Color Render Mode - renders scene without colors or textures
Normal - use normal rendering mode.
Clay - no textures, all colors are white
Gray - No Texture - no textures, all color are grey
Color - No Texture - no textures, normal but use material colors.
See: Color Render Mode for more examples.
Example of clay render mode


Use Section Planes
You can use SketchUp Section Planes to cut sections through your IRender nXt model.
IRender nXt cannot tell which section planes are enabled or disabled. Ordinarily, all section planes which are visible are used to clip the rendering.
You can override this with:
Visible Only
All
None



Create Materials from Layer Names
Create new Materials to match layer names, and assign them to faces in layers.
See: Create Materials from Layer Names


Processing Parameters Refractive Bounces

  • This specifies how many time light is processed when refracting through thick glass. It also limits the number of transparent surfaces that the light in a rendering will pass through.
3 is usually OK. However, if you have scenes with glass cases, or thick glazed windows, you may need to increase it to 8 or more.
You will also need to increase this limit if there are several stacked transparent surfaces or windows that light will need to pass through.

Reflective Bounces

  • Determines how many time reflection is processed.
6 is a good default.
Use higher numbers for special situations, or lower values to speed up rendering when only 1 or 2 levels of reflection are required.

Render Quality

  • Quick Draft is about 4 times faster and should be used, along with a smaller rendering size while you are working on your model.
  • High products a full, high quality rendering.
  • Focal Distance - sets distance for sharpest part of image when using Depth of Field
  • Depth of Field - amount of blurriness in image. 1.0 makes the image blurry at the edges. Smaller values add less blurriness.





See also



Other Setup Options