IRender Tutorial - Lights
There are several ways to add lights to a SketchUp model:
Ways to make lights with IRender nXt
- Lights and Lamps from Lamp Wizard -
|Place a Ceiling Light using the Lamp Wizard||See: Ceiling Light Tab|
|Place a Spot Light or Light Bulb using the Lamp Wizard||See: Lamp Wizard|
|Place a Floor Lamp or Table Lamp using he Lamp Wizard||See: Creating IRender Lamps and light bulbs|
- Make Lights from Geometry-
|Treat an object as a light source using Object Properties||See: Treating an object as a light source|
|Treat an surface in your model as a light source usng the Material Wizard||See: Treating an object as a light source|
- Other Lamp sources -
|Download an IRender Ready light from the 3D Warehouse||See: IRender Ready lights|
- 1 Place and Render Ceiling light
- 2 Creating your own light fixture components
- 3 Treating an object as a light source
- 4 Adding lighting to an existing component
- 5 IRender Ready lights
- 6 See also
- 7 External links
Place and Render Ceiling light
For the first part of this tutorial, we will place a ceiling light in the ceiling.
Step 1: Load a model with a ceiling, or get this model from the 3D Warehouse
Step 2: - Load the Lamp Wizard and place ceiling light in ceiling.
Step 3: - Set Lighting Defaults for an interior scene with lights.
Step 4: - Render model with new lamp
See Create Lamp or Light Fixture for more information
Creating your own light fixture components
You can create a Light Component by placing a lamp in any component.
You may need to remove some objects that would block the light or make the items which would block light transparent.
IRender automatically prevents light from a lamp from being blocked, or casting shadows, from any entities which are placed in a group with the lamp. Only one lamp can be in each group, so if you have a component which holds two lamps, you will have to break it into separate parts and group them together.
There is also a
Create Lamp or Light Fixture
Wizard which will create custom table lamps and floor lamps.
Treating an object as a light source
If you have a component which contains a surface, or bulb which you want to make glow, you can use one of two methods to treat it as a light source.
- Create a Light Source Material, or
- Use Object Properties to mark it as a light source.
Create Light Source Material
In IRender nXt , you can use the Material Wizard to create a material which is a light source. Either right click on a face or object containing that material to load the Material Wizard, or use the Place Material Wizard to select a material from the model and define a glow for the material.
When a light source material is placed on a surface, the surface acts as an omni-directional light source. If you want to create a diffuse light (with direction) or a spot light, you will need to use Object Properties to define the light.
- Note:Sometimes omni-directional lights create hot spots, especially when the light is close to another surface - such as a ceiling light. A diffuse light type is better for lights on walls or ceilings. These hot spots will resolve if you let the scene render for enough passes.
Object Properties Light Source
You can right click on a component instance, group or face and set its Object Properties to treat it as a light source.
Adding lighting to an existing component
Here is a step-by-step example of creating a light with object properties.
- 1. Select a component to use as a light. Here we have selected a light component form the 3D Warehouse - Pila Wall Sconce.
- 2. Assign light properties to the component.
- We are assigning the properties to the entire component, since the black parts will illuminate as black (no light), and should work properly. If you want only part of the component to cast light, then assign the lighting to only part of the component - bu editing the component and selecting a sub-component, group, or surface to be the light.
Long Fluorescent Light
IRender Ready lights
TO view and download IRender Ready models, visit: IRender Ready Collection
There is also a Google Group for discussion of the IRender Ready models. IRender Ready Group. Visit it if you would like to make comments or suggestions for models for us to make IRender Ready.