Tip of the Week - Use Section Planes for realistic interior views
When rendering the inside of a room it is sometimes a challenge to place the camera properly. There are a few options one could choose from in order to solve this problem, such as:
This weeks tip, if your renderer can do it, is to use a section plane for better perspective and realistic lighting and reflections.
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Option 1 often produces a distorted image.
Especially if you want to see detail on the left and right walls.
Option 2 is a problem for photorealistic renderers.
Especially if there is sun and sky lighting to be processed through windows, because you have effectively removed an entire wall which means that light from the outside is now able to filter in causing improper illumination.
Option 3 is best, if your renderer supports section planes.
You get the best of both worlds. The wall is removed, allowing for better camera positioning, but the wall is still used for shadows, illumination and reflection which means the room will be lit accurately.