Rendering Tips - These tips will help you create more effective renderings.
Use Self Glow for glowing objects
Self glow applied to television screen. Self Glow illuminates a surface as if it had light shining on it, without actually making it a light.
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Use special Water Effectsif your renderer has special procedural bump effects they can be used to make realistic water which will reflect buildings, sky and other background objects realistically.
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Use Camera Lights for easier illumination
These can be multiple lights attached to the camera - but they can be offset as far as desired - left and right, up and down.
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Use 2 Pt Perspective for elevation changesWhen looking up or down at vertical surfaces, normal perspective will distort the vertical lines and cause them to be non-vertical. SketchUp offers a 2-pt perspective option which will keep these lines vertical. Use the same perspective settings in your renderings. |
Use reflective surfaces for a more realistic imageWhen making your first renderings you will probably think of adding mirrors and lights, but you may ignore the value of adding reflective properties to other surfaces. A reflective floor can make the difference between a flat image and a realistic look image. The same is true of metal, wood, plastic and other surfaces.
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Use Section Planes for interior renderingsWhen rendering the inside of a room it is sometimes a challenge to place the camera properly. If your renderer supports section planes, you can create realistic renderings of the room itself with a camera position outside of the room. |
Use Edge lines for better detailSketchUp users are used to using edge lines for detail, but many Photorealistic renderers do not render edge lines. If your renderer does not use edge lines, you can add them by saving a hidden-line image of the SketchUp model, and then merging it with the rendering in "multiply mode". If your renderer does support edge lines, then you will have the added advantage that the edge lines will appear in reflections, as well as the rendering. |
Use HDRi Skies to improve exterior renderingsHDRi skies are a great way to improve any scene you are rendering. It is a quick and accurate way to give the user a high quality background image and illuminate the scene using the HDRi light intensity and colors. One of the benefits of HDRi skies is the fact that the background image is in the shape of a dome, providing a full 360 degree background. This means that no matter what angle you are viewing your model from, there will always be a high quality background image. This also makes them valuable for scenes which contain reflection - reflective surfaces like this Camper, or windows.
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Future Tips under construction | |
Use layers and scenes to isolate geometry
(not completed yet) Hmm... Guess I don't use SU layers to isolate design elements much, mostly scenes, components, and groups. But in my CAD app, I use blocks (components), layers, and occasionally scenes. Wounder why that is....." |
Use images and textures for faster rendering(Not completed yet) For background objects, and other objects for which 3D detail is not important, use images instead. |
Use Panoramic Views to reveal entire model
Panoramic View (looks much better when viewed with an interactive viewer). (not completed yet) A Panoramic image is created by rotation the camera while rendering to create a full 360 x 360 degree image.
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