IRender nXt lets you define Ground Cover for use on the ground or on topiary bushes.
In about 2 hours we will post the first test version of Ground Cover.
As Rich and I were testing it I found a better way to implement it which we will put in the next version.
For now, you must:
A. Create a XXX.ArGroundCover file using Tree Maker.
B. Save the file somewhere
C. Use the Object Properties right -click on a surface to assign the Ground Cover to It.
D. Render it.
- To change it, you can load and resave the .ArGroundCover file with the Tree Maker, and re-render
- Give it a try and let us know if it works.
Contents |
To define a ground cover, right click on a face or surface to which you want to set ground cover, and select 'Set Object Properties'
Click Load editor to create file to define a ground cover.
Click Start from the Raytrace menu if you want to see a sample of your foliage.
Save the ground cover .ArGroundCover file on the disk some place. (You MUST save a .ArGroundCover file before you can user your Ground Cover.)
Click OK.
In the Object Properties Dialog Box, click the ... browse button and select the file you just created, (or a .ArGroundCover file you have created previously.)
Set the vegetation mode - Vertical for items which grow up from the ground, or Topiary for items which should be molded to a surface.