The next AccuRender is under development. It is completely new technology and we need feedback from a wide range of users. Both professional renderers and designers that need an occasional killer image.
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Core
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- Physically-based luminance calculation
- Choice of Packet Tracer or Path Tracer engines
- Progressive refinement algorithm
- 64-bit version for massive data sets
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Multiprocessing
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- Parallel algorithms efficiently use all available cores
- Near-linear performance increase WRT number of cores
- Vector-based calculation using SSE
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Lighting
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- Analytical sky and sun
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HDRi
image-based lighting
- Up to eight
Lighting Channels
- IES file support
- Luminance values available for all surfaces
- Refractive and reflective caustics
- Automatic daylight portals for efficient interior daylight simulations
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Materials
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- Efficient displacement mapping with low memory overhead
- Normal and bump mapping
- Texture set support
- Procedural textures and bumps
- Blurry transparency and glossy reflection
- Fully assignable to ACA components
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Entourage
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- 3D plant editor and library
- Textured mesh object support (OBJ and 3DS format)
- RPC™ support
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Ready-made Content
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- Fractal Trees
- Material Library
- HDRi Backgrounds
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Camera
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- Perspective
- 2-Point Perspective
- Orthographic
- Panoramic
- Accurate depth of field
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Image Editor and Output
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- Lighting channel manipulation
- Post-process fx like real-time depth of field, haze, and veiling glare.
- Image arithmetic
- Piranesi™ support
- HDR and EXR high dynamic range output
- Mask, material, and distance channels
- Automatic alpha-compositing
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Animation
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- Easy to use 3D slide show animation
- Path-based animation
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